The objective of the game is to compete against some of the players of Snooker and to prove you have what it takes to become World Champion.
In championship you take part in knockout contest to find out who is the best. Your scores are recorded as you play and can be view in the leader board.
Snooker Java Game Rules:
The rules are the same as real snooker, although there are some minor differences. The number of red ball is reduced from 15 to 10, to compensate for the small screen size java mobile phone like Nokia, Samsung Keypad or touch screen, BlackBerry, Sony Ericsson, Motorola or LG, etc. The frames played in a match are also reduced, as well as the number of rounds in a championship.
The basic rules of snooker are as follows:
The first shot of a frame (game) is the break shot. The starting player breaks first and the players alternate thereafter.
After the break, the player attempts to pot a red ball in one of the pockets. If successful, they must then attempt to pot a colored ball (any ball except red ball or white ball).
After potting a colored ball, they must then attempt to pot another red ball. The player turn ends when they fail to legally pot a ball, at which time it becomes the other player’s turn at the table.
After all the balls have been potted, the winner of the snooker game is the player with the highest score. A match can consist of any number of games, to win the match a player must win more games than the other player. If the player wins the match they continue on to the next round of the tournament.
Snooker Java Game Scoring: Scoring is done by potting balls. The points of each ball are:
- Red: 1pt
- Yellow: 2pt
- Green: 3pt
- Brown: 4pt
- Blue: 5pt
- Pink: 6pt
- Black: 7pt
If a player fouls, points are awarded to the other player depending on the balls involved in the foul. The minimum points awarded are 4, so if the player pots the white ball while trying to pot a red, the opposing player will be awarded 4 points.
If the player pots white while trying to pot the pink ball, 6 points will be given to the other player. Fouls are not cumulative, and the number of points given away is equal to the highest level ball involved. For example, if the player pots the black and brown while trying to pot a red, 7 points will be awarded, and not 11 (7+4).
There are a couple of things you can set up before taking your shot, you can put spin or cue angle on the white ball. The type of spin you get depends on what point you hit on the white ball and at what angle you hit this point.
1. The # button on the keypad or touch screen lets you choose the point of contact on the white ball, allowing you to change the rebound off cushions and how the white ball deflects off other balls.
2. The * button on the keypad or touch screen allows you to increase the amount of spin on the cue ball. A curve shot can be made by using a combination of side spin and cue angle.
- 4 and 6 – Line up shot
- 7 and 9 – Refine the direction
- 5 – Brings up power bar or take shot
- 3 – Change camera view
- 2 and 8 – Tilt camera up and down
- 0 – Find next legal ball
- # – Add spin to your shot
- – Add cue angle to your shot
- 2 and 8 – Choose menu items
- 5 – Select or toggle option
If you’re Nokia, Samsung, LG, Motorola, BlackBerry, Huawei, Micromax, Xiaomi, Alcatel, Symbian s60, Itel, Metro XL, Tecno java mobile phone has a joystick or directional keys, you can also use those.
|Snooker Java Game Details:|
|File Name||Snooker Java Game|
|File Size||1000 KB|
|Operating System||Java Jar OS|
|Supported Models||Nokia, Samsung, LG, Motorola, BlackBerry, Tecno, Itel, Sony, etc.|
|Language Support||English, France, Italian, Dutch and Spanish|
|File Type||.Jar Format|
|Category||Java Mobile Games|